AI Insights · Timothy · December 2022
Top 5 Science Games Performance in Chile, Q4 2022
Discover the performance of the top 5 science games in Chile during Q4 2022, including weekly downloads, revenue, and active users trends.
The final quarter of 2022 saw interesting trends for the top five science games on a unified platform in Chile. Here’s a detailed look at how these games performed in terms of weekly downloads, revenue, and active users.
Plague Inc. from Ndemic Creations experienced a fluctuating revenue pattern, peaking at about $243 in the first week of December and ending the quarter around $223. Weekly downloads showed a mixed trend, starting at 1.2K in late September, dipping to 929 in mid-December, and rising again to 1.3K by the end of the year. Active users also varied, beginning at 2.6K, reaching a low of approximately 2K in mid-December, and climbing back to 2.4K in the final week.
Jetpack Joyride by Halfbrick Studios saw weekly revenue peaking at around $119 in mid-November, with a low of $52 in early December. Downloads fluctuated, starting strong at 1.5K in late September, dropping to 714 in early December, and recovering to 1.5K by the end of December. Active users showed a decline from 9K in late September to 6.4K in mid-December, before rising again to 8.2K in the last week of the year.
Cell to Singularity: Evolution from Computer Lunch experienced a peak weekly revenue of $114 in late November, with a low of $36 in mid-December. Downloads started at 707 in late September, dropped significantly to 26 in mid-November, and ended the quarter at 285. Active users decreased from 5.6K at the start to about 3.7K by the end of the quarter.
Idle Human by Green Panda Games had a modest revenue, peaking at $27 in early November. Downloads showed a peak of 1.6K in early November, with a low of 441 in mid-December, and ending at 652. Active users increased from 667 in late September to a peak of 2.4K in early November, before declining to 1.2K by the end of December.
Cell Expansion Wars from MOBIRIX saw the highest weekly revenue of $42 in late December. Downloads began at 189 and peaked at 396 in late October, ending the quarter at 316. Active users started at 750, peaked at 1K in late October, and closed the quarter at 838.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.